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GameShell 3D Godot demo

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Devlog

  • In the eye of the Occluder
    January 28, 2024 by Michael Tintiuc
    1
    As I’ve concluded my experiment of making games with modern engines for older low-end hardware used in retro handhelds, specifically the GameShell ( released in 2018 and its CPU launching in 2011 )... Continue reading
  • Performance overview and bugfix
    January 24, 2024 by Michael Tintiuc
    1
    First of all I should apologize for a bug which led to inability to move on the GameShell, this was due to a conflict of inputs between platforms. This update brings an improvement in render times for... Continue reading
  • The origin story and initial findings
    January 22, 2024 by Michael Tintiuc
    3
    Why target potatoes for your gamedev projects, especially 3d ones? I believe that these potatoes have a lot to teach us. The specs of the GameShell are Quad-core Cortex-A7 1GHz CPU, Mali GPU and a who... Continue reading
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