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GameShell 3D Godot demo
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Devlog
In the eye of the Occluder
January 28, 2024
by
Michael Tintiuc
1
As I’ve concluded my experiment of making games with modern engines for older low-end hardware used in retro handhelds, specifically the GameShell ( released in 2018 and its CPU launching in 2011 )...
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Performance overview and bugfix
January 24, 2024
by
Michael Tintiuc
1
First of all I should apologize for a bug which led to inability to move on the GameShell, this was due to a conflict of inputs between platforms. This update brings an improvement in render times for...
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The origin story and initial findings
January 22, 2024
by
Michael Tintiuc
3
Why target potatoes for your gamedev projects, especially 3d ones? I believe that these potatoes have a lot to teach us. The specs of the GameShell are Quad-core Cortex-A7 1GHz CPU, Mali GPU and a who...
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